![]() Was the legendary creature clause together with the target ability designed to be a drawback, or a strength? It's hard to tell whether Wizards wanted to print a card that would power aggro strategies or whether they wanted to enable mono-black control to a ridiculous extent. So what we have is a 4/4 flier for 4 mana. Triggered ability: Whenever a creature becomes the target of a spell or ability, destroy that creature. First, let's take a look at what Horobi does exactly. To answer that question, I turn to the format of Commander in which anything- including infinite squirrel tokens- can happen, given enough time, mana and creativity. What must have been going through the minds of the people who first saw Horobi spoiled with the release of Champions of Kamigawa? Did anyone see in him the potential to change game states drastically enough to warrant a high price rating? Monuments are better abused in mono color strategies since most of them are tied to a color (or lack of).Would anyone believe me if I told them that, once upon a time in the world of Magic: the Gathering, Horobi, Death's Wail spiked out around seven dollars? Yet, such is the case as the information provided by provides. Rhonas's Monument, on the other hand, works better with big creatures (without evasion) since it gives trample. It varies from card to card so it’s hard to point out a payoff for playing them.Įach color has one so you can definitely play Oketra's Monument in white weenie strategies and benefit from cost reduction and extra bodies. There’s no linear strategy that benefits from Monuments the most. And it potentializes mana rocks by doubling their mana output. It also works well with Ugin, the Ineffable since it produces 4/4s instead of 2/2s. It’s a good Karn, the Great Creator tutor target. Forsaken Monumentįorsaken Monument sees play in colorless creature decks filled with artifacts usually in Explorer/Pioneer, not to mention colorless EDH decks. Adeline, Resplendent Cathar want to hit hard, enjoys the indestructibility, makes a token, and flies for the win via commander damage. It’s best used in Commander decks that can easily produce tokens like Rhys the Redeemed since you need to be producing creatures, but it also works in decks where you want to give your commander extra protection from removal. You can win the game on the spot using sweepers or just by protecting your creatures. Eldrazi MonumentĮldrazi Monument gives your creatures flying and indestructible. It’s sometimes played by white weenie decks in Explorer, especially against spot removal since it produces lots of bodies. Oketra's Monument is a nice boost for go-wide strategies thanks to its capacity to produce extra 1/1 tokens. And green decks have no shortage of big creatures to ramp into. This Monument is playable in mono green EDH and Explorer/ Pioneer decks alike. ![]() It gives them trample so you can hit extra hard. Probably the best place for Rhonas's Monument is in a green aggro deck filled to the brim with 4/4s and 5/5s. Some good red and Rakdos ( ) commanders are based on madness and discard effects, so you have an interesting effect tacked on creature cost reduction. Hazoret's Monument has something good going on for it, and that’s the loot ability. It has a home in lots of black and Orzhov ( ) decks interested in the effect. Bontu’s Monumentīontu's Monument is a bleeder card that also makes your black creatures cheaper. Some more obscure blue EDH tribal decks like sphinxes that can benefit from the ramp would also work. You also need a blue creature-centric deck for it to be good, like wizard tribal. Kefnet's Monument makes all blue creatures cheaper, but its effect isn’t that great. I’d only play them if you’re playing a commander that has dragon synergies, or at least flying buffs. ![]() That said, there are much better mana rocks available. I can’t say that Kolaghan Monument is necessarily better than Dromoka Monument as it depends on the color identity of your deck. They’re 3-cost mana rocks that produce mana of two different colors and give you a 4/4 flying dragon until end of turn for six mana. ![]()
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